Latest Version: 1.0.0
This library allows you to easily connect your agent code to the Ubidots Platform. It provides an easy way to to send multiple values to the Ubidots API — you just need the name and the value that you want to send. In addition, you are able to get the last value from a variable of your Ubidots account.
You can view the library’s source code on GitHub. Click here to see information on other versions of this library.
To include this library in your project, add
#require "Ubidots.agent.lib.nut:1.0.0"
at the top of your agent code.
To create a new Ubidots client object, call the constructor and pass in your Ubidots authorization token. Optionally, you can also pass an alternative server address as a second parameter.
#require "Ubidots.agent.lib.nut:1.0.0"
ubidots <- Ubidots.Client("<YOUR_AUTH_TOKEN>");
This method is to set a new device label. The library initially uses your device’s device as the device label, which is its unique Ubidots identifier, but you can change the label if you wish, using this method. This value is used for all subsequent attempts to send data to Ubidots.
ubidots.setDeviceName(imp.configparams.deviceid);
This method is used to get a variable’s value from the Ubidots API. The variable is identified by its label and the label of its parent device. The method’s third parameter is a callback function which will be called when the value has been retrieved. The callback takes a single parameter: a table containing the data from the Ubidots server.
local devLabel = "<your_device_label>";
local varLabel = "<your_variable_label>";
ubidots.get(devLabel, varLabel, function(data) {
foreach (key, value in data) {
server.log(key + ": " + typeof value);
}
});
// eg. displays:
// count: integer
// results: array
This method retrieves the most recent value of a variable from the Ubidots API. The variable is identified by its label and the label of its parent device. The method’s third parameter is a callback function which will be called when the value has been retrieved. The callback takes a single parameter: the value returned by the Ubidots server.
local devLabel = "<your_device_label>";
local varLabel = "<your_variable_label>";
ubidots.getLastValue(devLabel, varLabel, function(value) {
server.log(value);
});
// eg. displays: '2.8'
This method sends data to a variable, as specified by its label. The value can be an integer, a float, a string or a table. An existing variable is updated by the call; if the variable is new, it is created automatically.
The method can take an optional callback which itself takes a single parameter into which the server's full response is placed. The response is a table with the following keys:
Key | Type | Description |
---|---|---|
statuscode | Integer | HTTP status code (or libcurl error code) |
headers | Table | Squirrel table of returned HTTP headers |
body | String | Returned HTTP body (if any) |
local varLab = "test";
// Send 2.8 to Ubidots: { "value": 2.8 }
ubidots.sendToVariable(varLab, 2.8);
This method is used to send multiple variables to Ubidots using the data source (device) label held by the Ubidots client object (as set using setDeviceName()). The variables and their values are placed within a table as key-value pairs, and this table is then passed into the method’s data parameter. Existing variables are updated by the call; new variables are created automatically.
The method can take an optional callback which itself takes a single parameter into which the server's full response is placed. The response is a table with the following keys:
Key | Type | Description |
---|---|---|
statuscode | Integer | HTTP status code (or libcurl error code) |
headers | Table | Squirrel table of returned HTTP headers |
body | String | Returned HTTP body (if any) |
data <- {};
data.temp <- 25;
data.humid <- 40;
data.pressure <- 18.13;
ubidots.sendToDevice(data);
The Electric Imp Dev Center documents the latest version of the library. For past versions, please see the Electric Imp public GitHub repos listed below.
Version | Source Code | Notes |
---|---|---|
1.0.0 | GitHub | Initial release |
The library is licensed under the MIT License.